The app invisible strengths hopes to be a tool to those from marginalized backgrounds to find a job in the public health sector and know what accommodations are available to them- as well as teaching companies ways they can design their workplace to be more inclusive to all. The founder, and client, also hopes to use this platform to build a community around inclusion.
With the existing frames, the team and I conducted a design audit and redesigned the frames with accessibility in mind, as well as prototyping the client's desired flow with new designs that address user pain points.
The client was able to provide the team with some initial frames. While the frames were beautiful, they were not backed by research. A quick check on the WCAG guidelines also proved that they did not meet the standards for accessible design.
See all initial framesWith the initial research, it was essential to do a competitive and comparative analysis of the top platforms available in the marketplace. An analysis of prominent job searching platforms was conducted to see what features and elements were present on each. This would help ground Invisible Strengths to features that already work well as well as what features would make the platform stand out.
See full competitive and comparative analysisAt this stage, a survey was also sent out to users (a network of people who are marginalized with disabilities) to see what their experience has been when looking for a job. From the survey results, some key trends were identified through affinity mapping:
From the user data, a persona was created to represent the target user. A persona is an archetypical user who represents the needs of the group as a whole. Throughout the design process, the persona aligned the team on Tamara's core needs and helped us empathize with them on a deeper level. From this persona, we concluded that the design should include a way to filter the accommodations needed and have salary transparency.
See full personaTo define the problems users face, we needed to come up with some "How Might We" questions. "How might we" questions are designed to keep the focus on the right problems to solve as well as come up with creative solutions.
Once the "How might we" questions were established, a singular problem statement was created and applied to our persona:
"Tamara needs an inclusive and transparent job search process, so that they can feel affirmed and valued during the job hunt."
Before starting to sketch, it was key to know how a user may step through a task, or user flow. By first understanding, the steps a user takes, the better we understand how we can optimize those experiences. In the flow below, the client prioritized the job seeker seeking a job. Here you can see the steps a job seeking user would take to look for and apply for a job.
See full user flowTo speed along the ideation process, our team decided to have a design studio session- a time in which we all simply sketched out ways to bring the flow to life. From that design studio, we decided which aspects of each design best addressed our problem statement and then converged on our ideas to finalize a sketch for each frame. These sketches were then digitized into Figma.
See digitized sketchesOnce the sketches were digitized, they were prototyped for user testing. User testing is a time when the product gets in front of real target users as they complete a specified task. As they interact with the app, observations of their behaviors, reactions, and feelings toward the prototype were noted. The number of errors was also recorded. For this usability test, users were tasked to find an epidemiologist job on the app that is full-time and provides the accommodation of flexible scheduling.
Try the prototypeFrom the user testing, these key findings were discovered:
From the data, it was decided that these design changes needed to be made:
In the second round of user testing, users were given the same task, to find an epidemiologist job on the app that is full-time and provides the accommodation of flexible scheduling. Again, observations on user behaviors, reactions, and feelings were noted. The number of errors was also compared from this prototype compared to the last.
Try the prototypeFrom the user testing, these key findings were discovered:
From the data, it was decided that these design changes needed to be made:
Based on user feedback and thinking of ways to improve, the client was given recommendations on some next steps: